﻿public class SkeletonStateBase:EnemyStateBase
{
    public SkeletonStateBase(ControllerBase controller, StateMachineBase stateMachine, 
        string stateName, string animatorParameter = null) : base(controller, stateMachine, stateName, animatorParameter)
    {
        this.controller = controller as  SkeletonStateController;
    }
    
    //protected SkeletonStateController SelfController => controller as  SkeletonStateController;
}